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Mathematics for Computer Graphics
80% of respondents would recommend this to a friend
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Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
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What Stands Out
Product Details
| Publisher | Springer |
| Publication date | September 30, 2005 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 247 pages |
| ISBN-10 | 1846280346 |
| ISBN-13 | 978-1846280344 |
| Item Weight | 13.6 ounces (385.56 grams) |
| Dimensions | 6.25 x 0.5 x 9.5 inches (15.9 x 1.3 x 24.1 cm) |
Who Should Buy?
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Computer Science Students
Ideal for students focusing on computer graphics, providing necessary mathematical foundations and applications in visual computing.
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Game Developers
Beneficial for game developers needing a strong grasp of math concepts for realistic graphics and animation implementations.
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Educators in Graphics
Great resource for educators teaching computer graphics, offering clear explanations of complex algorithms and mathematical concepts.
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Casual Learners
Not suited for those seeking an easy introduction to math or casual learning without technical depth and rigor.
Product Description
Mathematics for Computer Graphics
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Pros
- Clear explanations
- Engaging examples
- Great for beginners
- Useful for practical applications
- Well-structured content
Cons
- Some sections are a bit challenging.
Product Price History
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Features & Benefits
- Transform your understanding of mathematics for computer graphics.
- Learn key concepts in animation, virtual reality, and CAD.
- Thirteen chapters guide you through essential mathematical techniques.
- Gain confidence in solving complex problems and programming.
- Understand advanced topics like 3D curves and surface patches.
- A reliable resource for continual reference and deeper learning.
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